Otte's workshop
Here’s the deal, I’m jonesing for DA:I and rather than be in limbo until release I thought we could do something fun to pass the time =)  Initially meant to just be among friends we figured we might as well post this up so anyone that’s interested/bored/desperate for Inquisition could join in the fun!
Details
My friends and I have all thought up one prompt up to 6 total and have randomized these.
Every prompt will run for 18 days. We’ve roughly divided up the time till one day before American release date and left some extra for the 6th prompt.
I will post up one prompt at a time.
Posted prompts using the #help me make it to release art prompt tag will be gathered in one post on the same day I post the next one up so people can enjoy all the entries =)
These prompts can be expanded upon! Want to add more characters? Do eeet. Want to add in a little palette challenge for yourself as well? Great! The prompt is a baseline, go crazy!
Here’s the prompt schedule
Wed July 23rd - Sun August 10th
Mon August 11th - Fri Aug 29th
Sat August 30th - Tues Sept 16th
Wed Sept 17th - Sun Oct 5th
Mon Oct 6th - Fri Oct 24th
Sat Oct 25th - Mon Nov 17th
Without further ado I present to you: Prompt number 1!
Ironbull in the rain with a baby animal.
This prompt will run from today (23rd of July) until the 10th of August.Next prompt up will start one day after, on the 11th.
Don’t forget to use the #help me make it to release art prompt tag if you want me to feature your drawing at the end of the prompt! Now go forth and have fun! Look forward to seeing what everyone comes up with =)

Here’s the deal, I’m jonesing for DA:I and rather than be in limbo until release I thought we could do something fun to pass the time =)
Initially meant to just be among friends we figured we might as well post this up so anyone that’s interested/bored/desperate for Inquisition could join in the fun!

Details

  • My friends and I have all thought up one prompt up to 6 total and have randomized these.
  • Every prompt will run for 18 days. We’ve roughly divided up the time till one day before American release date and left some extra for the 6th prompt.
  • I will post up one prompt at a time.
  • Posted prompts using the #help me make it to release art prompt tag will be gathered in one post on the same day I post the next one up so people can enjoy all the entries =)
  • These prompts can be expanded upon! Want to add more characters? Do eeet. Want to add in a little palette challenge for yourself as well? Great! The prompt is a baseline, go crazy!

Here’s the prompt schedule

  1. Wed July 23rd - Sun August 10th
  2. Mon August 11th - Fri Aug 29th
  3. Sat August 30th - Tues Sept 16th
  4. Wed Sept 17th - Sun Oct 5th
  5. Mon Oct 6th - Fri Oct 24th
  6. Sat Oct 25th - Mon Nov 17th

Without further ado I present to you: Prompt number 1!

  • Ironbull in the rain with a baby animal.

This prompt will run from today (23rd of July) until the 10th of August.
Next prompt up will start one day after, on the 11th.

Don’t forget to use the #help me make it to release art prompt tag if you want me to feature your drawing at the end of the prompt! Now go forth and have fun! Look forward to seeing what everyone comes up with =)

ellementalist:

RED TELL ME TO DRAW SOMETHING >:
MY LONE WANDERER NEEDS TO TAKE A NON-IRRADIATED BATH.

ellementalist:

RED TELL ME TO DRAW SOMETHING >:

MY LONE WANDERER NEEDS TO TAKE A NON-IRRADIATED BATH.

ellementalist:

DA:I has been pushed back to November 18th.

image

Ima run out of fanfic to read, might have to start writing some. I suggest we draw lots of Cullen! Hmmmm maybe some Sera as well because dat fais.
Maybe we could do a thing, group-draw projects? =o Tagging the peeps!

ottemis:

Read before updating!

KFreon has been working on rewriting some of the toolset functionality for months, pulling the texture tools (Texplorer, TPF Tools) and Modmaker inline code-wise and making it more universal across all three mass effect games. Today he has released the first revision…

frozenprotheans:

ottemis:

pandapeza replied to your post “Hi! I just wanted to let you know that I love your mods and tutorials! They’re real life-savers, and I really appreciate all the time you put into them : ) If you don’t mind, could I get your input on a problem I’m having importing a custom hair mesh into…

That’s the tutorial I’ve been using actually~ (well, that and your other one on porting the mesh over to begin with.) 

As for screenies, here’s how the mesh is showing up in-game:

image

image

Here’s the settings I’m using in Gibbed’s:

Mesh:BIOG_HMF_HIR_PRO.Hair_PROJessica.HMF_HIR_PROJessica_MDL

Diff/Mask: BIOG_HMF_HIR_PRO.Hair_Short02.HMF_HIR_PROShort_Diff

And this is what my texmod’s log looks like:

0x487289A3|C:\Users\Penny\Desktop\Mass Effect CookedPC\ME3 CookedPC\ME3 Hair\testmesh\MASSEFFECT3.EXE_0x487289A3_TestmesHAIR_Diff.dds

Does this help explain where I messed up? 

Check if the image you’re using for the hair still has an alpla channel, that you didn’t accidentally lose it when you edited it. The alpha controls the strand transparency. You adjusted the hair texture RGB to be greenish as instructed yes? You might have to fiddle with the colour to get it to the right brightness/contrast and show up right ingame for any haircolour. This stuff is best tested on blonde or red hair as issues stand out more easily then.

pandapeza replied to your post “Hi! I just wanted to let you know that I love your mods and tutorials! They’re real life-savers, and I really appreciate all the time you put into them : ) If you don’t mind, could I get your input on a problem I’m having importing a custom hair mesh into ME3?”

Thanks! See, I’ve gotten the mesh to port over into the game, but it’s the texture I’m having trouble with. I think it might be the texmod, but I don’t know how to fix that. I based it off the one you used as example in your tutorial if that helps?

If you are afraid you didn’t build the tpf up right, check out my texmod packaging tutorial if you haven’t yet. Otherwise I’m afraid you’ll have to be a bit more specific as to what exactly isn’t working. Possibly show me a screenshot of how things look ingame.

mercenaryveteran:

Yes!!! It works!!! Thank you Ottemis!!!

mercenaryveteran:

Yes!!! It works!!! Thank you Ottemis!!!

It worked like a charm! Check my last post on tumblr. Thank you, thank you, thank you!!! :D

Not a problem! =)

Hi! I just wanted to let you know that I love your mods and tutorials! They're real life-savers, and I really appreciate all the time you put into them : ) If you don't mind, could I get your input on a problem I'm having importing a custom hair mesh into ME3?

Thank you, I’m glad =) Sure ask away.

Following your instructions to the letter. Although it would nice if you did what Gopher did with Skyrim modding regarding advanced techniques - meaning videos. Anyway, now I just wish I had installed Mass Effect on my SSD...ah, cruel economy.

Aah video’s might be worthwhile if the toolset was out of development, but as it stands (and having already rewote that tutorial three times) I’d rather mod until things stabilize on that front. It’d be quite the timesink to create them for the toolset as things stand.

Thank you ever so much for the quick answer. I've just downloaded it from the mirror. Now I'm on to the cruel task of learning how to use ME3Explorer. I've used Texmod for so long that a new tool scares the hell out of me. But your work seems too well done not to try it.

Have you read the first time setup guide? I’d start with that =)
Be sure to make backups and have fun!

Hi there, how are you. So, I am trying to download your EDI Default Outfit from nexus but, for some weird reason it says, to me, the file is no longer available. I'd like to know if you a mirror for your mod. Thanks, have a nice day. ;)

I’m good! Reading yummy Cullen fanfiction =)

Strange that Nexus is giving you issues, the file is up and download works fine here. There is a Mediafire mirror listed under the project, you can download it from there alternately. The Mirror is listed directly in my BSN thread as well.

Be sure to use SVN revision 653 or below. REV 654 and latest 655 are not advised for regular use, only for testing purposes.

THIS MESH IS SO PIXELY, 90’S LARA CROFT WANTS HER SHIRT BACK!
me imitating Gordon Ramsay if he critqued video game designs. (via adlegend21)